Saturday, July 25, 2009
The End of Evony
Evony is Hardcore
I don't think it's going to be possible to play this game casually. Those two (wait no make that three) people who decided to plunder me must have sat at the computer all day to do it. It takes like thirty minutes to an hour to do a military action against someone relatively closeby, and they did that multiple times in addition to there building construction, researching, defense, and marketplace management? Sigh, at this rate I'll be killed by the end of the week. I said I was probobly going back to wow, and that's still the case. Even so, I think I'm going to go on with Evony for a while longer to see how long it takes me to get completely screwed.
[Darkskeleton]: How do you stop people from plundering your city?
[Best]: defence ur walls?
[Best]: archer towers the best
[Darkskeleton]: Thank you
[Best]: see alliance .. war report for how good/ bad defence can help
Yeah, turns out I was magically suppose to know to build Archer Towers to stop that. Kind of late to save my coffers for today though, I lost my entire resource income for today more or less so it'll be interesting to see what I'll be able to do after I get completely resource screwed (Probobly not much).
Before I die a horrible death, maybe I'll just kill off the guy who was suppose to be my ally and follow me to whatever alliance I joined. Sure, I heard a rumor that this JW alliance's declaration of war was caused by members of my alliance DEMONS attacking them when we were suppose to be friendly of some sort, BUT that still doesn't change the fact that bastard double-crossed me.
Yeah, you know what... He's dead. Find out if I actually managed to raise his ass to the ground on my next post. Oh yeah, and I'll get around to doing some anime soon, I know I haven't done anything of that nature recently... Maybe I'll finally start Project HiveMind?
Friday, July 24, 2009
Returning to World of Warcraft
I've been talking the idea over with a few of my friends about going back to World of Warcraft after a 4-5 month break from the game and it seems pretty damn likely I will this week (although naturally nothings finalized till I actually resubscribe). If/when I do, expect some details about my new experiences in World of Warcraft. Perhaps I'll do something like WoW Hobbs or perhaps not. If you don't know who he is you can check his Youtube profile out here http://www.youtube.com/user/wowhobbs
Previously in World of Warcraft I've wasted a great deal of time (but it was a fun waste of time and therefore not really a waste of time at all). Although with all things, it got a little dull for me. Will things be different this time? Eh who can really say. One thing I have the intention of doing is running a casual guild where invites go out on a friends (in game or otherwise) basis, instead of being a raiding guild where invites are done on who has the best gear. I feel things will just flow much smoother that way.
One thing that does nag my mind a little though is how to handle my old guild. I used to do some raid leading for them and stopped after it became more like a job then a game, however I liked the people back there and to my knowledge my old toons still remain. If I go start fresh with new characters and RL friends, would it be right to ignore my old guild? Should I atleast go in to chat with them everyone once in a while if I'm not willing to raid? Sure, it's not like I have a duty to them or anything, but still.
Thursday, July 23, 2009
New Twitter
The old twitter account was really getting out of hand with things like auto follow and services being used for it. I've deleted it for a completely new one in which I will be very selective about what goes on my twitter and also only manually follow people and only those which I actually care to follow. You could say i'm trying to purify twitter a bit and while this means losing all my previous followers, it also means that I have a chance to connect with people who I actually want to talk to and not just anyone who's willing.
I couldn't reclaim Darkskeleton since it's just inactive at the moment so I've chosen Darkskeletonx instead.
If your interested, check out my new twitter profile at http://twitter.com/Darkskeletonx
Tuesday, July 21, 2009
A Look into Evony Part 2
Technorati Claim
Link Exchange with The Anime and Gaming Network
- The blog or website has to be loosely related to either anime or gaming (or both of course). This is simply to keep things related to one another.
- The site has to have a quality atleast roughly equal to that of this blog. That means reasonably good structure and not overflowing with advertisements.
Monday, July 20, 2009
A Look into Evony
Sunday, July 12, 2009
Taking a Break
Wednesday, July 8, 2009
Project HiveMind
- You may not select the hidden text until you've reached that point in watching the episode yourself.
- It's fine if you've already seen the anime and still want to participate, but don't lie about your reactions because that takes away the entire point of the game.
- You can pop in at any time, but for the sake of not ruining the early episodes of the anime I suggest you start at the beginning and work your way up.
Monday, July 6, 2009
Anime-Planet Gets a Makeover
Sunday, July 5, 2009
The Crystal Skull: Insane Edition - Yu-gi-oh! 5ds
Sure, it didn't end up exactly like your typical insane edition where the same thing plays for the entire time. That's because I thought it would be a more interesting if it included more jokes.
Anyways, here it is.
Saturday, July 4, 2009
What Do People See in Rythmn Games? Part 2
Yesterday, I left off with these two likely reasons that people would want to play rythmn video games instead over doing the same activity without the video game.
These are
- People play rythmn games because it gives them a sense of achievement they can't get from performing similar activities in a non-game fashion.
- The game provides atmosphere into a room which makes it more entertaining then doing the activity normally.
To start, I mentioned that the games do give off an atmosphere since your getting visual images from playing the game. I didn't really on the fact that the songs play for you from the game though. However, this is pretty key in these games. Without actually hearing the soundtrack playing, I imagine it would be much harder to get down the rythmn. It would be easily set and done that the reason people play rythmn games is because they play the music for you to perform to. However, the fact that you can play songs from a computer or a boom box shoots this straight down. The games combine the songs with voice overs from narration and visual graphics and that is a reason to play the game over playing the songs off a computer or otherwise. That doesn't really add much though, because take away the song and you basically have what I previously referred to as "atmosphere". This only points out that "because the game lets you hear the song while your playing" is not a reason to play the game over real life versions, and that if the games didn't have the songs playing for you it would give you less reason to play the game over the real life versions.
Another possibility is that people play the games because they have loosely structure rules where as if they perform the activity in real life they can do whatever they want. While not as immersive as other genres, some rythmn games do still have a story mode where you do what the game tells you to do instead of free play. Real life is not beatable, however rythmn games are atleast to the extent of getting a 100% perfect play through on a hard as hell song (Through the Fire and Flames by Dragonforce anyone?). However, this still somewhat ties in with the point I made about achievement, but the structured side of this is justifiable still so that can be added to the list.
One final thing I'd like to touch on is the fact that it is a video game. Perhaps the reason some people don't want to play the real guitar is because it's not a video game. What I mean is that people have gotten so used to playing video games that even if there was no difference between a video game and real life they would still take the video game. Maybe people walk into gamestop and see a copy of Rockband on the shelf and that's why they ended up with it instead of the guitar which they would have had to buy elsewhere, or perhaps people bank on it being good because of they have the idea in their head that a video game is better regardless of what it is. Maybe an even better arguement is because the games have a controller-console-screen interaction. Yes, I think that is quite sound. People must want to play the games because they are video games afterall and as such allow the user to interact with the game and effect the audio/video outcome.
I suppose that's about it though. In video games there user is only aware of the input and output that goes into the game so I'd imagine thats about all they could expect out of purchasing a video game product.
- People play rythmn games because it gives them a sense of achievement they can't get from performing similar activities in a non-game fashion.
- The rythmn games provide atmosphere into a room which makes it more entertaining then doing the activity normally.
- People play the rythmn games because they offer structure where as in real life without an instructor the equivilent activities pretty much are doing whatever you want.
- People play rythmn games because it allows them to affect the game world by wielding a controller of some sort.
Anyway, I'm sure there are a few valid ones that I didn't think of so feel free to point those out to me if you feel up to it. Alternatively, if you think I'm wrong I'm up for constructive criticism too.
Friday, July 3, 2009
Spiral - Phoenix Wright the Anime?
- Crimes (I.E. Murder) are being commited, and from episode to episode they are linked with each other.
- The link of these crimes is something called "The Blade Children" which the main cast works to figure out
- The main character is a high school student who has a sister who works as an investigator. He is incredibly bright yet somewhat brooding and dark, he is able to outperform her sister at her own job.
- Each episode (atleast so far, I've finished episode 3) starts with a murder happening, the main cast ends up investigating said crime, and then they find the perpetrator. There are also subplot things which happen like scenes where characters like the MC's sister who become incredibly frusterated trying to find more out about "The Blade Children" and the main character's natural talent for piano which his older brother also had.
What Do People See in Rythmn Games? Part 1
There is a good reason to bring this up. You don't actually need a video game set to play the guitar, and you don't need a dance pad to dance (to be honest I wouldn't really call your typical DDR player a good dancer anyways). So why do people bother forking over the money to do something they can do without the game. That's what I'd like to digest here.
Well, lets start with the basics. These are video games were speaking of and a lot of video games let you virtually do stuff you could actually do in real life. So perhaps its all about what the activity's value as a game has over doing it without a giant LCD screen.
One thing most video games, and all rythmn games have are a point system. Is gathering points what makes these games so popular? Well lets think about it for a minute. A high score means personal achievement, so perhaps people want that achievement from the game. While you can still get achievement out of playing the guitar in real life, perhaps if you and your friends are gamers you would get more attention by playing the game rather then the real life thing. Another sign of ones achievement in a game is the announcer and audience that accompanies every player. You don't even need real people there to get the feeling that people are cheering you on at a solid performance. The idea that the games give gamers a sense of achievement they can't get from performing it normally seems pretty plausible, however there's more to the success of ryhtmn games then that.
What I mean is, not everyone who plays rythmn games are in fact gamers. Many people play these games casually and as such would not get noticed by bragging about their high scores to their normal friends. Are the games just fun so people play them? Well obviously they have to be fun or else people wouldnt play them. Does that mean doing it without the video game aspect is boring? Certainly, the games provide a certain level of atmosphere for one playing the game. These video games are visual, where as dancing or playing a guitar normally does not have flashy graphics.
So that leaves two possible points so far beyond "because they're fun"
- People play rythmn games because it gives them a sense of achievement they can't get from performing similar activities in a non-game fashion.
- The game provides atmosphere into a room which makes it more entertaining then doing the activity normally.
There are certainly more things to touch on, so I'm going to make this a two part analysis and finish up tomorrow.
Wednesday, July 1, 2009
One More Episode of Higurashi Rei
- Unlike most stories, the ending will in fact not be a happy ending. Something bad is going to happen. At the very least there will be a cliff hanger.
- People are going to die. This is Higurashi, so far in Rei no one has been brutally murdered, it's got to happen sometime and that sometime is episode 5!
- Rika will choose the path to accept the world she is in and try to live happily instead of trying to fight it. This seems to be a key plot point of Higurashi Rei. It's not out of the question that she'll go insanely crazy with trying to rebel though.
- Episode 5 will have some major plot twist that causes havok to break out. Things have been way too calm so far in Rei for Higurashi.
- If the majority of the main cast is killed off as in most arcs, Rika will be the one to live this time. I'm guessing this since this arc focuses on her.