Saturday, July 25, 2009
The End of Evony
Evony is Hardcore
I don't think it's going to be possible to play this game casually. Those two (wait no make that three) people who decided to plunder me must have sat at the computer all day to do it. It takes like thirty minutes to an hour to do a military action against someone relatively closeby, and they did that multiple times in addition to there building construction, researching, defense, and marketplace management? Sigh, at this rate I'll be killed by the end of the week. I said I was probobly going back to wow, and that's still the case. Even so, I think I'm going to go on with Evony for a while longer to see how long it takes me to get completely screwed.
[Darkskeleton]: How do you stop people from plundering your city?
[Best]: defence ur walls?
[Best]: archer towers the best
[Darkskeleton]: Thank you
[Best]: see alliance .. war report for how good/ bad defence can help
Yeah, turns out I was magically suppose to know to build Archer Towers to stop that. Kind of late to save my coffers for today though, I lost my entire resource income for today more or less so it'll be interesting to see what I'll be able to do after I get completely resource screwed (Probobly not much).
Before I die a horrible death, maybe I'll just kill off the guy who was suppose to be my ally and follow me to whatever alliance I joined. Sure, I heard a rumor that this JW alliance's declaration of war was caused by members of my alliance DEMONS attacking them when we were suppose to be friendly of some sort, BUT that still doesn't change the fact that bastard double-crossed me.
Yeah, you know what... He's dead. Find out if I actually managed to raise his ass to the ground on my next post. Oh yeah, and I'll get around to doing some anime soon, I know I haven't done anything of that nature recently... Maybe I'll finally start Project HiveMind?
Friday, July 24, 2009
Returning to World of Warcraft
I've been talking the idea over with a few of my friends about going back to World of Warcraft after a 4-5 month break from the game and it seems pretty damn likely I will this week (although naturally nothings finalized till I actually resubscribe). If/when I do, expect some details about my new experiences in World of Warcraft. Perhaps I'll do something like WoW Hobbs or perhaps not. If you don't know who he is you can check his Youtube profile out here http://www.youtube.com/user/wowhobbs
Previously in World of Warcraft I've wasted a great deal of time (but it was a fun waste of time and therefore not really a waste of time at all). Although with all things, it got a little dull for me. Will things be different this time? Eh who can really say. One thing I have the intention of doing is running a casual guild where invites go out on a friends (in game or otherwise) basis, instead of being a raiding guild where invites are done on who has the best gear. I feel things will just flow much smoother that way.
One thing that does nag my mind a little though is how to handle my old guild. I used to do some raid leading for them and stopped after it became more like a job then a game, however I liked the people back there and to my knowledge my old toons still remain. If I go start fresh with new characters and RL friends, would it be right to ignore my old guild? Should I atleast go in to chat with them everyone once in a while if I'm not willing to raid? Sure, it's not like I have a duty to them or anything, but still.
Thursday, July 23, 2009
New Twitter
The old twitter account was really getting out of hand with things like auto follow and services being used for it. I've deleted it for a completely new one in which I will be very selective about what goes on my twitter and also only manually follow people and only those which I actually care to follow. You could say i'm trying to purify twitter a bit and while this means losing all my previous followers, it also means that I have a chance to connect with people who I actually want to talk to and not just anyone who's willing.
I couldn't reclaim Darkskeleton since it's just inactive at the moment so I've chosen Darkskeletonx instead.
If your interested, check out my new twitter profile at http://twitter.com/Darkskeletonx
Tuesday, July 21, 2009
A Look into Evony Part 2
Technorati Claim
Link Exchange with The Anime and Gaming Network
- The blog or website has to be loosely related to either anime or gaming (or both of course). This is simply to keep things related to one another.
- The site has to have a quality atleast roughly equal to that of this blog. That means reasonably good structure and not overflowing with advertisements.
Monday, July 20, 2009
A Look into Evony
Sunday, July 12, 2009
Taking a Break
Wednesday, July 8, 2009
Project HiveMind
- You may not select the hidden text until you've reached that point in watching the episode yourself.
- It's fine if you've already seen the anime and still want to participate, but don't lie about your reactions because that takes away the entire point of the game.
- You can pop in at any time, but for the sake of not ruining the early episodes of the anime I suggest you start at the beginning and work your way up.
Monday, July 6, 2009
Anime-Planet Gets a Makeover
Sunday, July 5, 2009
The Crystal Skull: Insane Edition - Yu-gi-oh! 5ds
Sure, it didn't end up exactly like your typical insane edition where the same thing plays for the entire time. That's because I thought it would be a more interesting if it included more jokes.
Anyways, here it is.
Saturday, July 4, 2009
What Do People See in Rythmn Games? Part 2
Yesterday, I left off with these two likely reasons that people would want to play rythmn video games instead over doing the same activity without the video game.
These are
- People play rythmn games because it gives them a sense of achievement they can't get from performing similar activities in a non-game fashion.
- The game provides atmosphere into a room which makes it more entertaining then doing the activity normally.
To start, I mentioned that the games do give off an atmosphere since your getting visual images from playing the game. I didn't really on the fact that the songs play for you from the game though. However, this is pretty key in these games. Without actually hearing the soundtrack playing, I imagine it would be much harder to get down the rythmn. It would be easily set and done that the reason people play rythmn games is because they play the music for you to perform to. However, the fact that you can play songs from a computer or a boom box shoots this straight down. The games combine the songs with voice overs from narration and visual graphics and that is a reason to play the game over playing the songs off a computer or otherwise. That doesn't really add much though, because take away the song and you basically have what I previously referred to as "atmosphere". This only points out that "because the game lets you hear the song while your playing" is not a reason to play the game over real life versions, and that if the games didn't have the songs playing for you it would give you less reason to play the game over the real life versions.
Another possibility is that people play the games because they have loosely structure rules where as if they perform the activity in real life they can do whatever they want. While not as immersive as other genres, some rythmn games do still have a story mode where you do what the game tells you to do instead of free play. Real life is not beatable, however rythmn games are atleast to the extent of getting a 100% perfect play through on a hard as hell song (Through the Fire and Flames by Dragonforce anyone?). However, this still somewhat ties in with the point I made about achievement, but the structured side of this is justifiable still so that can be added to the list.
One final thing I'd like to touch on is the fact that it is a video game. Perhaps the reason some people don't want to play the real guitar is because it's not a video game. What I mean is that people have gotten so used to playing video games that even if there was no difference between a video game and real life they would still take the video game. Maybe people walk into gamestop and see a copy of Rockband on the shelf and that's why they ended up with it instead of the guitar which they would have had to buy elsewhere, or perhaps people bank on it being good because of they have the idea in their head that a video game is better regardless of what it is. Maybe an even better arguement is because the games have a controller-console-screen interaction. Yes, I think that is quite sound. People must want to play the games because they are video games afterall and as such allow the user to interact with the game and effect the audio/video outcome.
I suppose that's about it though. In video games there user is only aware of the input and output that goes into the game so I'd imagine thats about all they could expect out of purchasing a video game product.
- People play rythmn games because it gives them a sense of achievement they can't get from performing similar activities in a non-game fashion.
- The rythmn games provide atmosphere into a room which makes it more entertaining then doing the activity normally.
- People play the rythmn games because they offer structure where as in real life without an instructor the equivilent activities pretty much are doing whatever you want.
- People play rythmn games because it allows them to affect the game world by wielding a controller of some sort.
Anyway, I'm sure there are a few valid ones that I didn't think of so feel free to point those out to me if you feel up to it. Alternatively, if you think I'm wrong I'm up for constructive criticism too.
Friday, July 3, 2009
Spiral - Phoenix Wright the Anime?
- Crimes (I.E. Murder) are being commited, and from episode to episode they are linked with each other.
- The link of these crimes is something called "The Blade Children" which the main cast works to figure out
- The main character is a high school student who has a sister who works as an investigator. He is incredibly bright yet somewhat brooding and dark, he is able to outperform her sister at her own job.
- Each episode (atleast so far, I've finished episode 3) starts with a murder happening, the main cast ends up investigating said crime, and then they find the perpetrator. There are also subplot things which happen like scenes where characters like the MC's sister who become incredibly frusterated trying to find more out about "The Blade Children" and the main character's natural talent for piano which his older brother also had.
What Do People See in Rythmn Games? Part 1
There is a good reason to bring this up. You don't actually need a video game set to play the guitar, and you don't need a dance pad to dance (to be honest I wouldn't really call your typical DDR player a good dancer anyways). So why do people bother forking over the money to do something they can do without the game. That's what I'd like to digest here.
Well, lets start with the basics. These are video games were speaking of and a lot of video games let you virtually do stuff you could actually do in real life. So perhaps its all about what the activity's value as a game has over doing it without a giant LCD screen.
One thing most video games, and all rythmn games have are a point system. Is gathering points what makes these games so popular? Well lets think about it for a minute. A high score means personal achievement, so perhaps people want that achievement from the game. While you can still get achievement out of playing the guitar in real life, perhaps if you and your friends are gamers you would get more attention by playing the game rather then the real life thing. Another sign of ones achievement in a game is the announcer and audience that accompanies every player. You don't even need real people there to get the feeling that people are cheering you on at a solid performance. The idea that the games give gamers a sense of achievement they can't get from performing it normally seems pretty plausible, however there's more to the success of ryhtmn games then that.
What I mean is, not everyone who plays rythmn games are in fact gamers. Many people play these games casually and as such would not get noticed by bragging about their high scores to their normal friends. Are the games just fun so people play them? Well obviously they have to be fun or else people wouldnt play them. Does that mean doing it without the video game aspect is boring? Certainly, the games provide a certain level of atmosphere for one playing the game. These video games are visual, where as dancing or playing a guitar normally does not have flashy graphics.
So that leaves two possible points so far beyond "because they're fun"
- People play rythmn games because it gives them a sense of achievement they can't get from performing similar activities in a non-game fashion.
- The game provides atmosphere into a room which makes it more entertaining then doing the activity normally.
There are certainly more things to touch on, so I'm going to make this a two part analysis and finish up tomorrow.
Wednesday, July 1, 2009
One More Episode of Higurashi Rei
- Unlike most stories, the ending will in fact not be a happy ending. Something bad is going to happen. At the very least there will be a cliff hanger.
- People are going to die. This is Higurashi, so far in Rei no one has been brutally murdered, it's got to happen sometime and that sometime is episode 5!
- Rika will choose the path to accept the world she is in and try to live happily instead of trying to fight it. This seems to be a key plot point of Higurashi Rei. It's not out of the question that she'll go insanely crazy with trying to rebel though.
- Episode 5 will have some major plot twist that causes havok to break out. Things have been way too calm so far in Rei for Higurashi.
- If the majority of the main cast is killed off as in most arcs, Rika will be the one to live this time. I'm guessing this since this arc focuses on her.
Monday, June 29, 2009
Ace Attorney Series Review
I confess to my crime. The Ace Attorney game series by Capcom for the DS platform makes me humor the idea of becoming a lawyer or a prosecutor whenever I play it. The Ace Attorney series puts you in control of a defense attorney (Phoenix Wright for the first three games, and Apollo Justice in the 4th game) where you must investigate crime scenes, gather evidence, and talk to witnesses, detectives, and your computer controlled opponent prosecutors and defend your client in court from the crime he has been accused of.
This review is of the series thus far as a whole (Excluding the title where you play as Edgeworth and prosecute instead of defend because that is only released in Japan at this time). That means the games are as follows (Chronological Order)
- Phoenix Wright: Ace Attorney
- Phoenix Wright: Ace Attorney - Justice for All
- Phoenix Wright: Ace Attorney - Trials and Tribulations
- Apollo Justice: Ace Attorney
Phoenix Wright is a very fun and humourous game but it is not without problems, namely linear gameplay. There are two main parts of the game, investigation days and court trial days. On an investigation day you walk around collecting evidence and try to figure out exactly what went on where as on trial days you battle with the prosectutor to get your client a "Not Guilty" verdict. Although I must admit, many of the battles end up being against the witnesses instead of the prosectutor since the witnesses never make a case too easy for you (well maybe in the first couple games tutorial cases).
In any case, the lack of co-operation from witnesses and a pleathora of funny dialogue make the game very enjoyable even at it's toughest parts. You might have heard some of your friends quoting the games famous "Objection!" statement at some points. Both the defense attourney you play as and the prosecution often get into heated battles trying to contradict each others points, and it's great when they both end up with the desire to punch the nearest wall because of some new detail that contradicts them both pops up and drives the case in a whole new direction.
One thing that must be said about the game is that it's good at keeping you guessing. Just when you think you've figured out the case inside and out the game crushes your line of thought. It really does add to the mystery of the game and its ability to keep you interested. After all, if you had the case figured out from the start where would the fun be in reaching the dramatic conclusion.
I mentioned that a key problem with the game was it's linear gameplay. For the first couple cases I was under the impression that it was up to the player to make the case and that you could take whatever you wanted as evidence to make your case and the game and end result would change as a such. Sadly, this is not the case as the evidence that all the evidence that's availale is used and you don't get a choice. That means that there is generally only one answer to every puzzle which can be very annoying when you've come up with another logical conclusion using a different piece of evidence but the game won't accept it because it's not what the game wants.
Storyline - 7.0 out of 10
Believe it or not the game has it's own set of "lore". The cases you go through in the game actually effect the world and you'll be able to see the results by playing later cases and later games (part of the reason I listed them chronologically). This is a pretty rewarding feature of the game actually. It's fun to visit old locations and be able to think "Oh I remember this place, it was involved in that one case."
That said, the game is still somewhat limiting in how far it takes the storyline. Understandably, the game focuses on court cases not the game world just because of the type of game it is. The story works out in scenarios that are loosely related through references to old cases. When is comes down to it these scenarios are only a little more then just that, scenarios. It's like if you reached into a bag, grabbed out a piece of paper, and then the paper said to roleplay as an attorney and then the next few times you do it your classmates or co-workers make references back to the early roleplay excercises.
The story quality could be summed up as "Better than expected for the genre, but doesn't compete with in-depth rpg games"
Sound - 8.0 out of 10
I'll be the first to admit that the game doesn's have a lot of sound effects. Furthermore, there are no voice overs for the game, a lot of the time you just get the sound of the text going by your screen. However where the game truely shines in this department is the game's music. It has a bit of a MIDI type quality but many of the tracks I would not mind hearing on the radio or something. Of course, naturally all the music tracks have no vocals but they are incredibly catchy.
Another cool thing they do with the music is controlling the intensity of the music as the case reaches a dramatic point. The same track will be calm at one point giving you the though "Hmmm ok I better get to the bottom of this witness' story" and then at another point "WHAT!? But that changes everything! Damn, if I don't come up with something fast my case is finished!"
Although there is little sound effects, they are there when needed (i.e. door's opening or closing, gunshots, etc). The music soundtracks are nicely composed so this doesn't actually turn out to be a problem most of the time. One last nice thing to say about the music is that they don't use the same tracks for all the games, I'm glad they did this because some of the tracks would have gotten dull after four games.
Graphics - 6.8 out of 10
The series is for the DS so you really shouldn't be going into it expecting top of the line graphics. The majority of the series is done with simple sprite graphics with backdrop screens that occasionally allow you to pan the camera to the left and right. While the graphics arn't impressive, they are quite cute in a sense. Many of the witnesses have a tendency to tilt to the left and to the right while they talking and when you combine it with the neat music it's quite amusing and entertaining to watch. That said the series is totally lacking of special effects like explosions, vortexes of flame, awesome mystic artes (Ahh Tales ^^), etc. It has acceptable graphics for a game of this type.
Replay Value - Low
The game is fun and enjoyable. However, the lineariarity of all the cases means that there is nothing new to see should you want to play through the game again. A good joke is generally only funny the first time you hear it and the same applies to the series.
Overall Rating - 8.2 out of 10
Ace Attorney is a great series and I wish I had found it earlier. You can easily kill hours on end with the game series and still maintain interest. The combination of mystery, humor, and a great soundtrack make a seemingly boring concept into a great experience for just about anyone. Well in all honesty you probobly wouldn't want to teach your five year old kid the concept of murder and betrayal so it's teen rating is probobly there for a reason. That said I could see middle aged and casual gamers getting a kick out of the game.
Saturday, June 27, 2009
Higurashi Rei Ep4 Finally Subbed
I didn't originally host it, but to save you a trip, here's the episode on veoh.com
(OH I FORGOT TO MENTION DON'T WATCH THIS IF YOU HAVEN'T SEEN THE ORIGINAL SERIES)
Watch Higurashi No Naku Koro Ni Rei 4 SUB in Anime | View More Free Videos Online at Veoh.com
Friday, June 26, 2009
Is Higurashi being overdone?
Some of you may have already heard of this anime called Higurashi no Naku Koro ni (AKA When the Cicadas Cry). It is a ongoing horror/mystery anime which has been going on since 2006 and is now into it's third season Higurashi no Naku Koro ni Rei. Many anime that go long ongoing production such as the oh-so-popular Naruto and Bleach have tendencies to develope filler episodes (episodes created to stall the story and are unrelated to the main plot). These anime often get criticized by the anime comunity for this and the quality of the shows tends to drop dramatically in many peoples eyes.
- The original Higurashi included several arcs which told the story in a different way, releasing more information about what was happening around town each time.
- At the end of the original Higurashi it almost seemed that everything had finally worked out right in the world for a happy ending, and then it turned out this was not the case.
- In Higurashi 2, more elements were added to the story which completely turned around what the original had let you to believe. It's arcs focused on getting to the true bottom of what had been going on around town. However what Higurashi 2 lacked over 1 was original content. It was more of an extension onto season one and was in danger of getting dull (atleast IMO) towards the end. In the end, everything really did work out peachy fine for all the characters and it seemed that it would be a true happy ending.
- If Higurashi 3 had been to two what two had been to one, it could be easily argued that the anime was dead by now and it was time to move on. However, Higurashi 3 has taken a new spin on the series. It is not that Higurashi 2 was another false ending but rather a specific event that happens at the start of 3 leads into a very different world yet still in the same town where many original events never happened. A certain character has to get back to her world.
Wednesday, June 24, 2009
5 Major Problems with The Sims 3
- Low Maximum Game Speed - Sometimes you just want to get through a day, but the game only lets you go so fast. This tends to make you bored waiting for a chance to actually do something in the game rather then waiting around watching your sim sleep.
- Lack of Originality - It's really hard to argue that the Sims 3 is worthy of being a completely new game and not just a upgrade from it's ancestors.
- Unrealistic Time Tables - Who in the world takes over two hours for a single bath? When my sim wakes up at six in the morning I damn well expect him to be able to be ready for work by eight, but apparently he's incapable of taking a bath in two hours let alone make and eat breakfast.
- Annoying pop-up advice - The game basically assumes that the player is totally incapable of figuring anything out. Everytime you try out a new function of the game it asks you if you need help with the game.
- Lack of Value - Remember the Sims 1 and 2 and how they initially were playable but pretty incomplete as far as being able to live a second life to their fullest. Sims 3 is the same way, and your paying $50 for it. Undeniably, EA will release a large number of expansion packs and charge a premium for them. If you buy all the expansion packs to make the game truely complete, then the Sims 3 will be one of the most expensive games you've ever played. Might as well get the previous games in a value pack and save yourself the money since the games are practically the same.
Tuesday, June 23, 2009
Getting the MMORPG Mindset: 4 Tips for Everyone
- Handling Economy: As with all things, at the beginning you are nothing more then a whelp. In most cases you will not be able to have what you want (I.E. the good/expensive gear) until you've reached a level where you can get things either at a fast rate or obtaining things that not everyone can. At lower levels in almost all games you can still make meager amounts of money. Generally the best source of income is selling crafting ingrediants to higher level characters. Therefore, if you want to be running around with anything more then 5 copper/gil/*insert currency hear* sell things that are useful to higher level players. The other way to be broke all the time is to waste your cash, in most games you really don't need the expensive stuff so don't bother blowing your money on it.
- Leveling up: There is only one thing that matters in leveling up the fastest. That is experience points per hour. I say per hour because killing a tough monster for more experience points does not nessesarily make you level faster. The sweet spot really depends on the game, and you definetly want to factor in the chance of dying and down time when determining the level of reward that killing a certain group of creatures really grants. Questing is a very good idea in many games and there is a reason you can find so many guides to point out the best quests for leveling up. Many quests in any game can be a complete waste of time. Watch out for these quests, if you don't want to do the quest for lore or for the reward skip it.
- Grouping: Grouping can be very fun, or a pain-in-the-ass. It can also be good for leveling, or just slow you down completely. If you plan to group with other people in a game, you should network with other players so that you can always get a group going when you need to. Many people sit around hours waiting for a group. This is a huge mistake, the best way to get a group is to make your own. It is very easy to do especially if you network like I said. In addition, as leader you can make the group makeup to your liking and kick people who piss you off.
- Maximizing Your Personal MMO Enjoyment
- Play with people you can stand, do not sell out yourself just to get something out of it. Odds are you'll just be disapointed or miserable by the end
- Play how you want. In almost every mmo there are jobs that people want in their groups and jobs that are utterly useless and laughed at. If you take my advice about making your own groups you don't have to play a healer or a buff class to get a spot because its everyone else who does that to get a spot in your group.
- Play with friends. MMOs are a social game, if you can manage it find some of your real life friends to hang with you online. The game will be better the more people you can relate to in game.
- Take the free trial offers. If there is one, play the free trial until you're sure its the game for you. It's a good idea to research anything you want to buy to make sure its a worthwhile purchase and games are no exception. Free trial offers are the best way to try out online games before you pay them the money.
Tuesday, June 16, 2009
Toradora and Osu!... What's the connection?
When I heard these watching the anime I was thinking to myself "Where have I heard those before?" Well two places actually, the first is a site that offers downloads for just about all anime music you can imagine.
You might of heard of it, it's http://gendou.com/. Extremely spectacular site in my opinion.
The second is a game called Osu!. Osu is based off of a DS game called Elite Beat Agents and is very similar to DDR in the fact that it is a rythmn game which you move to song. In this case you use your mouse though instead of a pad for your feet. Now wheres the connection I mentioned in the title, well I realized after hearing the intro/conclusion songs that I've played these before in Osu! These songs are ones that I enjoyed enough to play several times I might add. So in honor of bumping into the anime in which they were from I recorded a playthrough of them in Osu!
For the record, the songs are as follows
- Opening: Pre-parade by Rie Kugimiya
- Ending: Vanilla Salt by Yui Horie
Vanilla Salt Video
Here's a link to my combined Osu! Video Collection encase your interested: http://www.youtube.com/view_play_list?p=F05175EF0E265CB9
And my Osu! Profile: http://osu.ppy.sh/p/profile&u=85241
Lastly the home page of the Osu! Website (It's Free!): http://osu.ppy.sh/
Back to Final Fantasy XI? What's this about Final Fantasy XIV?
When I first heard this announcement I was so psyched that I must have watched the trailer atleast 10 times, which at the time is just about the only thing to speculate things off of other then the logo for the game and the few interviews that happened at E3. However, waiting really isn't my speciality so I decided "Hey, maybe I should go back to FFXI".
Yes, I used to be an avid FFXI player, but I quit the game for a multitude of reasons. Like many ex-FFXI players I ended up in World of Warcraft eventually but that wasn't one of my actual reasons for leaving the game. I can safely say that these two MMOs have by far been my favorites to this day. In the last year or so World of Warcraft had just gotten boring for me. Endgame activities in the game such as raiding and PvP had turned into grindfests for epic quality loot (which ever since Burning Crusade happened, were more like common loot to be honest) or situations where there was a strong need to smash my face into the keyboard in frusteration.
So about a week ago I grabbed a 14 day free trial for Final Fantasy XI to see if I would enjoy comming back to the game since I lost all my information about my old account, and to be honest Elvaan (A very tall, rather muscular, but thin weight wise race of Elves in the game) do kind of have awkward animation sets.
So what did I choose this time as my race? Mithra, Medium Size Face 6-B to be specific.
Encase your interested I'm currently up to a lv20 Warrior/Monk named (Yeah you guessed it) Darkskeleton on my old server, Garuda.
If I switch to FFXIV when it comes out, I might roll a Male Mithra if they decide to implement them. Male Mithra seem pretty likely since there is and has been such high demand for them. Since the FFXI races are only similar in appearance, they could easily say this time around Male Mithra arn't rare enough to not be playable.
The bottom line is that FFXIV looks awesome, and I'm tempted to keep playing FFXI till it comes out. FFXI is a lot of fun and there is a ton of content I never got to see on my old character, so I could easily entertain myself as far as MMOs go for the next year with FFXI.